About the Role
We are looking for a Matchmove Supervisor to join our team in India! Great opportunity for a Matchmove Lead looking to take a leap!
Do you want to influence the future of matchmove and be a part of a team that appreciates the craft of matchmove in all aspects, come join the family!
This is an exciting and rare opportunity to be part of the formative years of a new studio in Vancouver. Our constantly increasing projects range from feature films to commercials. You will be working with artists with a wealth of experience on various productions. We are looking for talented artists who have the drive to keep up and contribute to this quickly growing company.
The Matchmove Supervisor is the head of the matchmove department and is responsible for the quality control of all matchmove assets. They answer to the CG Supervisor but also work in conjunction with the clients/production to ensure that matchmove assets are working consistently throughout the pipeline. When needed it will be important to step in to handle problem shots. This is a senior and important role, it requires an in-depth knowledge of industry-standard matchmove software and a thorough understanding of film cameras, lens and onset data, as well as management of the matchmove crew.
Check out our Youtube Track channel full of awesome tutorials!
We offer extended health benefits, flexible hours, and an open creative environment for all our staff.
Duties & Responsibilities
Ability to model environments with or without lidars, measurements, and camera information. UV objects when necessary.
Expert Camera/Object matchmove. Ability to hand-key cameras/objects in Maya
Ability to take over shots that an artist is unable to complete.
Ability to Rotoanim a 3D character rig to precisely match actors. Including facial animation
Strong layout skills, including camera track overs.
Meticulous nature with a self-critical eye, and high standards. Able to QC own shots
Strong problem-solving and identifying solutions without guidance
Ability to give accurate time estimates for the entire matchmove team
Highly motivated, and be able to work with the entire team/production.
Mentoring and advancing new junior artists.
Regularly review and assess individual progress and goals of artists
Engage in the performance management process such as performance reviews, daily feedback, and mentoring
Communicate clear and concise issues to the Matchmove Leads.
Manage all aspects of the department, including leads, and juniors/mids/senior artists.
Maintain a professional level of knowledge about current developments in matchmove tools for computer graphics
Collaborate and help develop the full matchmove pipeline to optimize artist workflow
Work well under pressure. Excellent time management and work to tight deadlines. Handle client revisions in a timely manner
Positive attitude and excitement for new challenges in an intense production environment
Team player who excels in a collaborative environment
Handle client calls for new projects
Utilize effective communication skills to receive client notes and deliver instructions/feedback to artists
Accurate time management, handle bidding, understand the scope of work required with Production. Meeting production timetables/deadlines and budgets.
Build strong relationships with clients.
Provide recommendations and technical solutions to Clients
Responsible for ensuring that data coming from set is organized and available.
Interview and help select new hires
Education and Experience
Bachelor's Degree in computer graphics or a related subject
5+ years experience as a Matchmove Artist
2+ years experience as a Matchmove Lead
Proven ability to manage and mentor a team
Expert knowledge in focal lengths, film backs, lens distortions, rolling shutter etc.
Expert level skills in Syntheyes and/or 3de
Knowledge in Rigging a plus
Strong Knowledge of Photogrammetry
Strong Knowledge of Maya
Basic Nuke
Soft tracking a plus (vertice animation with no rig)
The ability to script in MEL and Python is a plus
MMSolver a plus
Syntheyes - Geo H a plus
On-set supervision/ Data Collection a plus
Keentools a plus, will be required to learn
Required software knowledge
Maya
Syntheyes and/or 3de
Nuke
Shotgun
Recommended software knowledge
MM Solver
Keentools
Russian3dScanner
Blender
Python/Mel
Why work at Track VFX?
Benefits after 3 months! (contracts must be 6 months or longer to be eligible)
We pay overtime after 40 hours!
Only Matchmove company in North America
Training seminars. Provide many in-house tutorials
Great clients and ability to work closely with them!
Amazing artists and supportive production team
Ability to work closely with head Supervisors
Help make an impact in the future of Matchmove